Accel World Vs Sword Art Online English Watch Sword Art Online Movie English Dub

Synopsis

In the year 2022, virtual reality has progressed past leaps and bounds, and a massive online role-playing game called Sword Art Online (SAO) is launched. With the aid of "NerveGear" engineering science, players can control their avatars inside the game using zippo but their own thoughts.

Kazuto Kirigaya, nicknamed "Kirito," is among the lucky few enthusiasts who become their hands on the first shipment of the game. He logs in to detect himself, with ten-thousand others, in the scenic and elaborate world of Aincrad, one full of fantastic medieval weapons and gruesome monsters. However, in a cruel turn of events, the players soon realize they cannot log out; the game'due south creator has trapped them in his new world until they complete all one hundred levels of the game.

In club to escape Aincrad, Kirito will now take to interact and cooperate with his fellow players. Some are allies, while others are foes, similar Asuna Yuuki, who commands the leading group attempting to escape from the ruthless game. To make matters worse, Sword Fine art Online is not all fun and games: if they die in Aincrad, they dice in real life. Kirito must adapt to his new reality, fight for his survival, and hopefully break free from his virtual hell.

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Reviews

Apr 6, 2014

Overall 4
Story four
Animation viii
Sound 8
Character 1
Enjoyment 3

--The review contains modest spoilers--

Since I've seen a plethora of scores of 10 for this bear witness, I thought I'd write what I feel is a more realistic review for this show. Sword Fine art Online is more or less the equivalent of a fanfiction in information technology's writing and quality. Whether people desire to overlook it or not is up to the private, but I believe information technology fails at the fundamentals for writing a good story. This review will go into details as to my opinions on why I experience this way.

1) Story - This is first major problem is the bear witness. Let's commencement from the commencement shall nosotros. The beginning arc consists of 14 episodes. The first ii episodes are honestly pretty good and prepare the plot of the prove that should follow. You're introduced to the main characters and it shows mmo style of play. I hateful with 2 episodes that are amazing, surely what follows will be more of the adventures of the main characters and these mmo boss fights...right? Wrong. What follows are 5 completely irrelevant side grapheme episodes and unnecessary terrible time skips that ruin any sense of a story the beginning 2 episodes gear up up. So due to some illogical reason, we're at present downwardly to 7 episodes to tell the rest of this story. All the same doable correct? Right? Wrong again. The series wastes another two 1/2 episodes on pointless filler garbage. Then there you have it over one-half of first role of the story has nothing to do with the overall plot. Well what about the other episodes yous ask? The remaining "plot" episodes are filled with deus ex machina in its purest course. Even the finale of the kickoff season makes absolutely no sense. This isn't a fantasy world, it'due south a freaking video game, you can't accept miracles here. Then that concludes my issues with season 1, which the majority of SAO fans consider to exist the best role....Yeh you heard me, the 2d office is fifty-fifty worse.
Without going into spoilers, the second part of the series takes identify in a unlike setting, with a more often than not new cast bated from our main hero. This part of the series probably deserves the honor for most unnecessary story in the history of anime. This arc is pretty much a mario game. Our hero must save the princess in the castle. Not actually much to say almost information technology. Oh yeh deus ex machina finale here too...oh and at that place's an incest subplot...for some reason. This concludes the plot section. I retrieve I'm being pretty generous with a iv here.

2) Art - The art is fantastic. Colorful characters, bosses (the few nosotros encounter), and settings are all here. Information technology's easily worth an 8.

3) Audio - Once again fantastic. Nothing incorrect with it at all. 8.

4)Characters - Here we become...This is hands the worst part of the serial. I'll separate the chief characters and lump together the not so main characters.

Kirito/Kazuto - The main character of this testify is the epitome of the electric current definition of a "Gary Stu". He has no personality whatsoever. He is practiced at everything he tries for no reason. He'due south an amazing player, an super sleuth, a ladies man, and a main hacker. You name it, he tin can practice it. There'southward no reason given for this other than he's just that practiced. Girls all beloved him, guys desire to exist him, and villains are jealous of him. He also solos MMO boss fights...yeh wrap your head around that one. Side note - I often run into people claim they love this show because they're hardcore gamers. I have to say every bit an avid gamer myself I find this show to be insulting. Unless you lot've hacked or cheated , I don't empathize why you're content with a character who does. Side note over.

Asuna - The primary female lead/most blatant waifu character e'er. Asuna is introduced as a potent histrion who tin can stand up on her own with Kirito, that is for the first couple episodes. In one case she reappears she barely does anything other than melt for Kirito. That's right, her ass stays in the kitchen, while Kirito does all the of import stuff. In office two she does absolutely goose egg...seriously. She again has no original personality...textbook Tsundere.

Yui - This grapheme is terrible in all senses of the word. She'due south walking deus ex machina, nothing more. This character should be hated by whatever gamer, since she'southward a cheat device, who adds nothing to the story.

Villains (minor spoilers) - In that location are 2 major villains in this series and they're both terrible. The first one forgets his motives for doing everything in part i and the office two one is so comically evil he can't even be taken seriously.

Other Characters/ Who the hell cares - The female characters all desire to have sex with Kirito and have no personality past this. The male person characters don't get to practice annihilation because Kirito hogs the show from everyone. That's really all there is to say virtually that.

Suguha - This is Kirito'south sister. She honestly has layers and was a plus to the show in my stance. I don't know why she's in this show, she doesn't belong in information technology...

So yeh, Gary Stu and Waifu - these characters are pathetic (1).

5) Enjoyment - Needless to say I didn't enjoy information technology. Poor bear witness (3)

half dozen) Overall - This show has and so many fans, and I really don't know why. Its plot is rushed and terrible. Its characters so flat, it's almost funny...almost. Its romance is highly misogynistic and terribly developed. I felt insulted watching this, and don't understand how any could similar this testify. Even Gamers.

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Feb 26, 2013

Overall 7
Story 6
Blitheness 8
Sound 9
Character vi
Enjoyment eight

I don't really want to get into too much depth, but I'd similar to give an overview of the series and requite my opinions it. If you oasis't noticed all the same in that location are many negative reviews out there for this anime, and while many of them bring up some pretty off-white points, I think some people are beingness a flake too harsh on information technology. Let me explain.

Yeah information technology'southward a popular anime, yep it has flaws, no it's not perfect, but at the very least in my opinion information technology is enjoyable. The pacing is off, the start particularly feels rushed, there were moments where I thought I skipped an episode because of the time skips which made it difficult to really connect with whatsoever of the characters in the beginning, and there were some less than stellar instances where it felt like the anime was trying to brand me care but failing hard.

Some characters felt to be completely forgotten throughout about of this series besides. For case in the showtime we are introduced to a grapheme named Klein who is quickly pushed aside after the beginning episode and barely seen again and doesn't actually make much of an touch on at all on the story afterward on. This seems to happen a lot throughout this series where at that place might exist some emotional moments where a character dies, or something dramatic happens merely there is really no emotional impact from information technology, and the main grapheme seems to not really care that much nearly it or it doesn't really effect anything significantly.

I really felt this series shined from around episodes 4-13 and I wish they would have kept with that pace instead of rushing an ending midway and throwing something new at us. The second half simply felt completely unnecessary and forced.

Pushing the negative aside, I found the overall theme and atmosphere of the series to exist groovy, and being an avid lover the MMORPG genre obviously a lot of things in this series appealed to me. I really enjoyed the thought of beingness stuck in a game that was impossible to escape from without winning and having existent consequences, information technology really made everything much more than dramatic and meaningful in the story. Sadly this quickly goes away midway through the plot.

If I had to pick two of the all-time things this anime did well for me it would probably be the animation and soundtrack. They both were really well done, and honestly without them existence as good as they were this serial would accept gotten a much lower score from me, and when I say I really enjoyed the soundtrack I mean that I loved it, it was superb.

I call up what information technology really comes down was just the fact that I enjoyed watching it. I can look at the flaws and selection the anime autonomously pretty easily, merely those flaws never actually stopped me from enjoying this anime.I actually do feel though that it had a lot of potential to be a superlative tier serial, it just made far too many mistakes. Looking at information technology considerately I simply cannot give this anime college than a vii. It was good because I found it to be enjoyable, merely it wasn't peachy or amazing.

At the end of the mean solar day I watch anime because I want something that will entertain me and keep me interested, and I experience that Sword Art Online did a proficient job at accomplishing that.

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October 12, 2014

Overall 2
Story 2
Blitheness 7
Audio 7
Character 2
Enjoyment five

One time upon a time, in a land far away, there lived a brave young male child. He was the all-time swordsman in the land and the manliest human being of all. He overcame countless trials with little endeavor and won the hearts of many fair maidens.

Yes, it's fourth dimension for Sword Fine art Online, the origin of many angry rants.

The premise doesn't sound too bad. Ten thousand players of a virtual MMO are trapped in the game and forced to complete it to escape, except that decease in the game leads to expiry in real life. Just recall about it: this could be a tragic story of struggle where death is behind every corner. A story of cede and despair. A story of alliances and betrayal. A story of the struggle to retain humanity in front of impossible weather.

...But why have whatsoever of that when you can have romance and harem?

That's right; the survival game is only for show. Don't expect deep interpersonal or political conflict. Don't await psychology or moral dilemmas. Don't expect tactics or heed games. Actually, don't expect witty dialogue of any kind.

And that is the biggest problem with this prove. Information technology is bankrupt in substance. It's mostly merely uninspired romance and harem, with a bit of action here and there. In that location isn't much thinking involved. A few plot holes I could forgive, but if the prove isn't near anything worthwhile, there isn't much to do. What makes this problem all the more apparent is that the premise promises something entirely dissimilar than what it delivers. The prove has thrown its easily up in the air and said, "Nosotros don't care." And then why should the viewer?

Information technology doesn't help that the show has grown infamous for glorifying its protagonist, who in the eyes of many has become the prototype of a Gary Stu. He can defeat anything, he tin can solve any problem, and he gets all the girls. It's almost like this prove was meant to exist a propaganda slice in his favor.

Story: 3

The first two episodes are decent, building up the premise. Nosotros are introduced to the protagonist Kirito and the concept of the death game. Before long enough, nosotros are told that a month has passed and two thousand players have died offscreen. ...Wait, not even a short montage or anything? Apparently not. Anyhow, these two episodes are pretty much the simply decent ones, so savor them while you tin.

The third episode begins to evidence more serious problems. Nosotros are supposed to form an emotional bail to new characters in a few minutes, and we take to go through over-the-top angst over irrational actions. But at that place is also optimism in the air; of course we can revive someone whose brain has been fried, correct?

What follows is an abrupt leap to harem and romance antics. The adjacent few episodes are virtually various girls suddenly falling for Kirito, often the same day they met him. This typically involves uncontrollable blushing, fanservice, and people acting Tsundere. You probably get the picture. It doesn't aid that many of these episodes take a very filler-esque feel to them. The main plot ‒ if you can phone call it such at this point ‒ takes a backseat in favor of these random new girls.

The girl called Asuna, who quickly becomes the token dear involvement for Kirito, has at least met him before, simply there is still very footling buildup to their human relationship. Unless it took place offscreen. Y'all see, another thing that becomes very noticeable is the pacing. In that location have been timeskips of months betwixt episodes. This wouldn't be a trouble if these snapshots contained all the events that were critical to the story, only information technology's obvious that the author has picked rather boring events out of all the possibilities. Why is it that thousands of people dying is covered in a few lines, while nosotros have to sit through hours and hours of romance and harem? I hate to be beating a dead horse here, but information technology's unavoidable because information technology comes upward once again in but near every episode.

By now, it has also become obvious to the viewer that Kirito is invincible to the point of tedium. He has a level higher than anyone, the all-time equipment, and a seemingly endless pool of abilities, simply most importantly he always wins. In that location is sometimes false tension, sure, but you know he will survive anyway. You tin can only breadbasket and then many clutch survivals earlier yous start rolling your optics.

The rest of the story arc involves Kirito and Asuna hanging out in the countryside to spend their honeymoon. They even adopt a daughter to portray a typical happy family. The problem is that their relationship is actually not that interesting. Simply "dem feels"! Nah, lamentable. I take a heart of stone.

This is followed by a sudden confrontation with the main villain, which Kirito wins because the ability of love conquers all. And by that I mean the ability of love conquers the programming of the game. Well, okay, maybe in that location was some "power of dear" clause in the code somewhere. Information technology wouldn't surprise me at this point.

Predictably enough, melodrama ensues. Tears, promises of love, etc. Y'all can probably imagine. At to the lowest degree now nosotros're done with this bear witness, correct?

No, recall over again, that was only the good part. In that location are actually 11 more episodes left, and the journeying takes us farther downhill. We enter some other game, this time without the death aspect. Before we get to the plot itself, even at a glance this idea brings upward a few problems.

The harsh reality hits you faster than you lot tin can say "cashcow." This 2nd arc feels completely unnecessary. It has been tied into the original story with an overly convenient plot device for no apparent purpose other than stretching information technology farther. At to the lowest degree know to quit while you're ahead. But no, they merely had to drag this bear witness through the mud to rip autonomously whatever shred of dignity it had left.

It doesn't assist that there is no death anymore. While this makes the slice-of-life content more fitting, it likewise removes the established selling point of the evidence. The change is too abrupt, and the departure in tone is also jarring. If you desire to make a slice-of-life of ordinary MMO players, do it from the beginning.

At present, for the plot itself, and information technology isn't pretty. We go straight to a Mario game, by which I mean saving a damsel in distress trapped in a cage. And that isn't a metaphor; she is quite literally trapped in a muzzle. Add tentacles and incest to the plot, and you lot take a winning combination. The incest aspect is provided by Kirito's sis Suguha, who also provides boosted fanservice.

At least now the pacing is less erratic and there is seemingly less development taking identify offscreen. It'southward only too bad that in that location is as well very little meaningful taking place onscreen. There are some new characters and even an ingame war going on, but it'south all so irrelevant to the main story that it's hard to maintain interest.

Long story short, Kirito beats the second villain with the help of more deus ex machinas. There are likewise more tears, promises of love, etc.

And then at present we're done, right? For at present, yes, only at that place'due south still season 2 to look forward to.

Setting:

This is technically role of the story category, but I really think information technology deserves its ain section here. You see, the very foundations of the setting make no sense. People in Sword Art Online are too often acting similar they are in a normal game, not in a life-and-decease scenario.

For case, why is there then much resentment towards beta testers who have greater cognition of the game? This isn't a contest; the faster someone beats the game, the faster everyone gets out. And, similarly, why are beta testers reluctant to share information? Are they so worried about other people using their newfound abilities to impale them for no reason? Wait, you can't take both a coincidental piece-of-life of MMO players and a grim death game at the same time. Pick one.

This casual attitude becomes more pronounced afterwards on when it becomes obvious people are wasting tons of time with unproductive quests, romance, and merely hanging effectually. Kirito himself spends time on seemingly useless sidequests, and Asuna spends time cooking for him. Come to think of it, why has Asuna wasted points on a useless skill similar cooking in the starting time place? Are these people even trying?

And why are so many players dying when towns are safe zones? Are they stupidly rushing into high-level dungeons? I suppose so. You see, for a grim death game it sure is hard to die in SAO. Bosses won't respawn, so everyone can advance forward, even weak players. Going from town to town is also easy enough with teleport crystals. Well, okay, there is that problem of challenging people to a duel while asleep, just that tin can't take out and then many.

At that place is no lack of critical resources because you tin can hang out in the safety of towns indefinitely. Certain, exp and money are limited because the regeneration of monsters is express, which is strange game design itself, but they aren't necessary if you stay in boondocks. At to the lowest degree, the evidence never implies that they are necessary. Oh, and for the record, I'one thousand treating the show every bit cocky-contained and ignoring the source cloth.

So why practice they die? I'd put my money on rushing stupidly into dungeons because we get to see one notable example.

Let's imagine you found yourself in the following situation. Before you and your guild are about to enter a high-level dungeon, you acquire that one of them lied about his level. Knowing this, you realize you lot are underleveled and likely to terminate upwards dead, while avoiding expiry and warning the others would be every bit elementary as staying in town.

What would yous practise? Would you lot
a) Record a message in advance, knowing that you wouldn't last long, or
b) Stay in boondocks so that you wouldn't get killed in the first place?

A tricky 1, I admit.

We are too introduced to groups of histrion killers. Sounds practiced until you lot realize this isn't a normal game. At least, I idea information technology wasn't, but it looks like some people didn't become the memo. In a state of affairs similar SAO, there should be no reason for these killings. This isn't Danganronpa, where the main point of the premise is that y'all tin can just escape by killing someone. This is a game where it makes the virtually sense to squad up and beat the game. In that location is no prisoner's dilemma; cooperation is the best plan and whatsoever sensible person would go for it.

If you kill someone hither, y'all only get some money and equipment. While it may help you lot shell the game a little faster, odds are that it will only hurt your chances of survival overall. Merely off the top of my head, a few reasons:
1) If people starting time killing each other, it obviously increases the risk of dying yourself, both in retaliation and spontaneously.
2) Killing people reduces manpower needed for chirapsia the game, and the distrust that follows will brand it fifty-fifty slower. You could only kill useless low-level players, just they probably don't have much money or skilful equipment to begin with.
three) There is the chance that you will country murder charges if you escape from the game and officials detect out.

Actually, does the equipment even help that much? Kirito seemingly uses the same equipment for long periods of fourth dimension, all the same he is practically invincible. On the other paw, he does say that equipment tin can be worth many levels, so did he become the best stuff for himself and so fast? Is it foreign game pattern or cheat codes? Information technology's anyone's guess.

Of course, if you have little interest in beating the game, killing other players makes more sense, if simply a little. I suppose getting more than money can help y'all obtain some luxury items, just is information technology worth the risk? The implied reason is that they are killing people for laughs, simply why did and then many murderous psychopaths decide to log into this MMO on its opening twenty-four hours? Is this some kind of stab at gamers, saying that they are unable to distinguish between real violence and fake violence? Perhaps, or the author forgot that this isn't a normal MMO. Again.

So is it a legit programme to stay in the virtual world for the residuum of your life and surrender on getting back to the real world? If so, it would explain a lot. While the range of pastimes in there is smaller than in the real world, perchance at that place is enough for some people.

The pick between staying in relative happiness in a virtual globe and risking your life returning to the existent world could take been an interesting one. Unfortunately, their bodies are deteriorating in real life, which makes the choice very one-sided. For some reason, Asuna has to betoken this out to Kirito because apparently the state of his real-globe torso had never occurred to him over the course of ii years. Yeah, practiced job, Kirito, you lot sure were fast on the uptake. Lying down on the grass and having a carefree nap doesn't audio and so smart anymore, eh?

Finally, why are virtual MMOs still legal after the SAO incident? Sure, the new hardware is supposedly safer, but the previous death trap must take as passed through "strict" government examination, and so who in their right listen would trust them? And even if we presume it is safe, since when has people's hysteria hinged on facts? People fear new technology even when it's harmless, allow alone when a massive incident like this happens. There would be mass protests in the streets in favor of banning them.

Characters: ii

Y'all may have noticed that I have but mentioned three characters by name and then far. For some other show, this might be considering the cast is so vast that there is no time to become through them all, but here information technology'southward rather that there are very few characters worth mentioning. Kirito, and past extension Asuna and Suguha who are defined by Kirito's character, hog practically all of the screentime.

Anybody else gets thrown under the bus. Girls only be to fall in dear with Kirito, and males simply exist to be inferior to him. The villains in item only exist equally fodder to the guy.

Kirito:

I have barely touched on Kirito's personality. Well, blame the bear witness, non me; it should at to the lowest degree be willing to meet me halfway. Nosotros know very little about him, other than beingness invincible and inexplicably good with the ladies. Essentially, he is the manliest man on the planet.

That's pretty much all he is. Fifty-fifty his dialogue ends up pretty bland. There are no witty insights, no clever jokes, no skillful give-and-take games. Much of his dialogue consists of proverb that the world is a virtual one, explaining game mechanics, wishing to save everyone, or loving someone forever. The sort of stuff you'd look from a cardboard cutout hero in a situation like this.

It can exist a facepalm-worthy experience to witness daughter later girl falling for Kirito like nothing, oftentimes the same day they met him. The show endlessly drills into the viewer that he is the sexiest homo alive... for some reason. I get that rescuing people can give yous points in their optics, but come on at present. I can only assume there is a hidden manliness stat and his black jacket comes with a +999 boost.

As far as his invincibility goes, the win streak by itself isn't the biggest problem. The problem is that he always wins through creature strength. That is to say, his character skills and stats. There are no tactics worth mentioning, no psychology, no politics, no thinking any. He will just go out there and pull off his generic action hero stunts. Sure, developing those skills and stats may have required some tactical thinking. Maybe he has optimized his skill tree or has amazing grinding strats. In theory. We encounter no hints of it. It all happened offscreen and offscreen doesn't count. I'm sorry, information technology just doesn't.

To add together insult to injury, some of Kirito'south abilities are completely forgotten subsequently on. I'thousand sure that health recovery thing would have come in handy whatever number of times. And when even his skills and stats aren't enough, he is saved by plot armor at the last second.

Information technology'due south also a mockery of MMOs in the sense that Kirito is able to solo raid bosses. And he is able to attain a level higher than anyone despite playing solo, supposedly because he doesn't have to divide the exp. His most unique ability is revealed to exist... *drumroll* dual-wielding, which nobody else is allowed to do in this game. This doesn't audio like whatsoever MMO I know of, or was the idea to portray a player with god-manner cheats on?

I'one thousand seriously thinking that the show would accept been a lot more than tolerable if Kirito alone had been replaced by i of the side characters. Information technology still wouldn't have been a masterpiece or annihilation, but at least the Gary Stu accusations could take been avoided.

Asuna:

She is well-nigh as banal in personality as Kirito. She is as well portrayed as fairly powerful for no substantial reason simply of course nothing compared to him. As time passes, her well-nigh notable trait becomes being a textbook Tsundere.

...Well, that was fast. Moving on.

Suguha:

As mentioned before, her main role is providing fanservice and a tacked-on incest subplot. Information technology'southward merely some other chemical element thrown into the plot for cheap shock value, if anyone is however shocked by incest in anime nowadays.

Villain #1:

The showtime villain barely appears, and his motivation for trapping the players is vague, to say the least. He basically did it out of personal interest. He wanted to create a virtual earth where expiry has meaning like in the real one, but as for why he was interested in the idea, he forgot. Err, alright then. Moving on.

Villain #2:

The 2nd villain is pathetic and a disgrace to antagonists everywhere, coming across every bit a cartoon villain who does evil things for the sake of beingness evil. The conflict here is portrayed as completely black-and-white, only in case someone had sympathy for the guy, every bit unlikely as that is.

His main focus is essentially raping a asleep girl. And that is over obtaining tons of cash, presumably in the millions. If he had left the girl solitary, he probably would have got away with it, so for all intents and purposes, he chose raping a girl over millions in greenbacks. Talk about priorities.

Come to call up of it, it's already ridiculous that the family of the comatose girl is planning to take her ally the guy. I hateful, she is in a coma. Every bit in unconscious, unable to state her own intentions, etc. Where are kid protective services when yous need them? Thankfully, the police force disagrees, so they can't apply for an official marriage. Instead, he'll be adopted by her family as their son in spirit... Wait, what?

Furthermore, his sheer incompetence is mindboggling. He openly explains his evil plans and his security is practically at Dr. Evil level, up to entering a secret keycode in plain sight so that the prisoner tin see. Thankfully the government and his company are as incompetent and are not monitoring his research group closely despite its reliance on infamous technology used in SAO. Are these the same people who deemed the new tech safety? If then, I'd similar a second stance. I wouldn't trust these people to operate Aroused Birds, permit lonely a virtual MMO with potential health risks.

Fine art: 7

Then this is where the money went. The backgrounds look nice simply cheap fanservice scenes not and so much.

Sound: 7

Not too bad either. The soundtrack and opening and ending songs work pretty decently, and the voices are as well alright.

Enjoyment: 5

Funnier than I was expecting just for the wrong reasons. There is something earnest about how the show is trying to portray escapism and human relationships, but it falls just brusk plenty to create a dissonance.

Overall: 3

Scout it to witness the writing yourself. Merely more than importantly, by watching the prove you can better empathise the reviews or, better yet, write i yourself.

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Dec 31, 2012

Overall iii
Story iii
Blitheness viii
Sound 6
Character iii
Enjoyment 6

One time in a while, at that place comes along a title (be it movie, book or anime) that takes the audience by tempest, sweeping numerous off their feat, leaving several with a bad aftertaste in their oral cavity and making a few pass the work off as 'average' or 'mediocre'. Online communities, forums, conversation rooms and every other nook and corner of the net known to human being turn into arenas of debates, discussions, fanboyism/fangirlism and flaming. It'southward apparent that when something is popular, it doesn't ever get to bath in praises. With the acclaim, comes a sheer corporeality of criticisms. Also, it goes without saying that popularity doesn't necessarily equate to quality.

Sword Art Online, abbreviated every bit SAO from this point on, is no exception.

SAO, the anime adaptation of a series of light novels of the same proper name past Kawahara Reki, has been the much talked about testify of the Summer and Fall 2012 seasons, and taking into consideration the incredible hype surrounding information technology with reviews of mixed sorts, it's likely to stay that fashion for quite some time. Keeping in mind the faddy of MMORPGs and the need for something 'captivating', the team behind SAO attempts to bring an enticing work to the table by executing the intriguing premise of 'players trapped in a VRMMORPG where death equates to death in existent life and the only way out is to clear the game'. Unfortunately, SAO fails at many levels which is a shame because when the anime kicked off with the highly anticipated first episode, all seemed well and it gave the vibes of something truly worth spending your fourth dimension on merely then it does a flip and from this point, things go awry. And here we have it— one of the most controversial anime of the recent years.

Before proceeding with the review, let'due south get one affair direct. I have not read the original source textile— the calorie-free novels, that is. Hence, I'thou not going to draw any comparison betwixt that and the anime. With that out of the way, let's keep the ball rolling.

SAO on the surface has a adequately interesting premise, no doubt, and it'south executed well to some extent or so did it initially seem. The very idea of a big number of people logged into a VRMMORPG with the intention of embarking on a virtual reality risk only only to be struck with utter horror as they're faced with the shocking truth of the game has been put into event quite satisfactorily in the outset episode. It's pretty much what I'd phone call an excellent start. However, SAO effortlessly manages to transport all my expectations and enthusiasm downward the drain for it takes the testify just an episode or 2 to reveal its true colours followed by the disappointment it has in store.

So, what goes wrong? Well, many things.

Following the Great Beginning, the commencement arc decides to take a detour and invests on a few episodes dealing with side stories in which our protagonist Kirito gets acquainted with one girl per episode and ends up rescuing her from a jam. This is precisely why I similar referring to this bunch of side stories every bit 'episodic harem' wherein the primary heroine of the story and Kirito's love interest Asuna is causeless to exist constant and the other girls are variables. At present this isn't necessarily a bad thing. Even so, these side stories have very little to naught to contribute to the series every bit a whole. Admittedly, they equip the viewers with some clever, lilliputian details here and there regarding how the game world works merely they hardly accept any begetting to the overall plot. The principal goal of these filler-like episodes appears to be that of giving our hero clad in black an opportunity to flaunt how much of a chick magnet he is and how he has it all that takes to be the coolest dude in this earth made up of zillions of pixels. To boot, the characters (read: cute chicks) that announced in these episodes have absolutely no substantial part to play in the story later on. 'Side' characters indeed. And SAO knows how to effectively sideline them.

When the arc finally gets itself back on track, it's only natural to hope that the evidence will now have something worthwhile to deliver. However, that isn't the example. If anything, some severe cracks begin to appear as very soon the focus of SAO is the romance between the two leads which is, in one word, cheesy. At this signal, opinions are divided. The romance aspect, for some, tin can be appealing while for others, it tin be a major plow off especially if they don't similar the characters involved. It all comes down to personal preference. Withal, personal preferences aren't a convincing excuse by whatsoever means to overlook the fact that the story, globe building and everything else take a backseat for the sake of allowing the two leads to exist lovey-dovey in the backdrop of gorgeous sceneries. When the arc does manage to divert its focus on to some 'serious business', things await good for a while merely with a rather unimpressive ending, the first arc concludes on a pretty bad notation in my volume.

And then begins the 2nd arc which, to exist blunt, is a letdown again.

The second arc or the ALO arc is ready within ALfheim Online, a VRMMORPG successor to SAO. Kirito logs in with a mission to rescue his wife (Asuna, duh) from the clutches of an archetypical antagonist who is a disgrace to all the villains in fiction we have come across so far. This arc showcases some really eye processed visuals but that's pretty much its only redeeming indicate. It doesn't have anything much going on except for a few climactic action sequences now and and then with intense boxing music playing in the background that last only for a while. Non to mention, there's some other girl added to Kirito'south harem.

And then the hilarity ensues.

The style in which ALO is brought to a close is appalling to say the least and at the same laughable because it doesn't hesitate to use the much notorious plot device dues ex machina, ruining whatever hopes there were for the final confrontation with the villain. The poor conclusion could be excused if it was handled more cleverly and convincingly but a blatant ass pull is by no means satisfactory. If anything, it just proves that the writer faced a expressionless end and was unable to remember of anything meliorate and artistic, and expected the audience to swallow downwards whatever he could come up with, no matter how downright stupid information technology is.

Among all the other things, the most easily noticeable flaw without a dubiousness is the execution of the plot itself which is all over the place. It doesn't take a genius to figure out after a couple of episodes that SAO suffers from poor pacing and inconsistency. It appears to be highly indecisive equally to what exactly it wants to exercise and how to get it done. This is mostly evident in the first arc which is incredibly rushed at many parts. There're timeskips and the next thing you lot realize is that the characters take already cleared quite a lot of floors while keeping us, the viewers, in the dark. This makes the plot disjointed, prevents any sort of correlation to the win-or-die situation that the characters have been put into and gives everything the experience of it beingness goose egg more than a slice of cake. The struggle for survival and a sense of urgency are hardly felt fifty-fifty though the lives of the characters have been said to exist literally at stake. The episodes dealing exclusively with the atomic number 82 couple taking some time off for a 'vacation' and subsequently catastrophe up building a virtual family can further make one wonder: Why are they so carefree when they're supposed to chalk out plans to beat the game and make a quick escape? To put it in other words, the arc has a tendency to go off track. Information technology lays downwards for itself one affair but ends upwardly doing something else altogether. It's uncertain as to whether to brand itself come across equally a story of survival set within a VRMMORPG or equally a fluffy dear story. In due course, it decides to juggle with both only doesn't go either of them rightly washed. Not to mention, when the state of affairs demands it and the writer goes out of any creative ideas to move the story frontwards, the characters' actions are made to contradict the established game mechanics and the merely reasoning that's provided for such miracles is 'where at that place's a will, in that location's a mode, and there're times when truthful love and determination can overcome any obstruction in the game'.

Now, for those who await for substance in whatsoever given story, information technology's almost a fact that no amount of fanservice, centre candies, cocky-insertion or guilty pleasance factors tin possibly compensate for a substandard storytelling. However that'southward what SAO tries to exercise. It brings in all the same elements to sugarcoat its sloppy writing. On the whole, there're no sincere efforts made to incorporate details that would contribute in some way or the other to world building or characterization whatsoever.

While the poor quality of the writing is the central factor, the other aspect that contributes considerably to the mediocrity of the evidence is the characterization. Simply put, SAO's characters are bland. Essentially, the evidence has its focus on just two characters: Kirito and Asuna. The others are just there; mere devices to move the story forward. And a few have nothing to contribute to the plot at all. For instance, the ones featuring in the side stories.

Permit'south talk most the protagonist Kirito outset.

An unsocial, reserved yet headstrong thespian who knows how to become things done his fashion and is determined to shell the game. That'south basically how Kirito is portrayed in the beginning. At this betoken, he seems like a good riddance from the generic wimpy male leads that take become so much of a commonplace in anime. A skilful main character who knows how to deal with things is something refreshing to witness once in a while. Unfortunately, the impressions didn't last for long. In desperate attempts to make his character more 'appealing', Kirito is depicted as a 'perfect' being which leaves his grapheme with fiddling plausibility and much insipidity.
He'due south a guy with a heart of gilt.
He has an 'ideal' girlfriend/wife.
He's admired past those around him.
He can 'unintentionally' make every other woman adore him, romantically or otherwise.

Thus, he serves every bit a mere cocky-insert character for wish-fulfilment and at the stop of the day, there'due south nothing 'individualistic' well-nigh him. Gary stu is probably what describes his grapheme the best, and if paired with the Mary sue of the show, we get a lead couple that seems to have been cutting out direct from a tacky romance fanfiction.

Yes, when I mentioned 'Mary sue', I was referring to Asuna.

Asuna as the female lead is as stereotyped as they come up. Much like Kirito, her grapheme is heavily idealized. She's pretty, popular, kind, caring and every other man wants to have a slice of her. Oh, and did I mention her cooking skills that level upwardly with each passing 24-hour interval? Later on all, her foremost duty is to melt for Kirito and show how much she cares for him. While initially she's portrayed as a strong, contained female player with a tsundere-ish mental attitude, it doesn't have her long to brand a transition from that to a lamentable damsel in distress, requiring her knight in blackness robe to come to her rescue whenever she's in a bind. Kirito fighting her guild leader to earn her some fourth dimension for honeymooning is laughable to say the least. It soon becomes credible that she doesn't have much of a role other than serving every bit the love interest of the protagonist and being the object of fanservice now and and then which might be successful in pleasing the male audience somehow simply that lonely can't make upwards for her badly written character. In fact, the other female character the prove cares to put the spotlight on also ends up becoming the target of fanservice merely doesn't have anything else going on for herself.

If you lot oasis't guessed information technology already, I'grand talking well-nigh Kirito's beloved imouto.

Throughout the start arc, the writer must have had been itching to include a love triangle in the story but couldn't notice a potential candidate to get the job done. Equally the first arc comes to a closure and the 2nd arc begins, he grabs the opportunity, puts Asuna behind the bars (so that she'south not an interference in what he's attempting to practice) and introduces Suguha, Kirito's cousin sister. The sole purpose of creating her character, it appears, is to make fashion for a generic love triangle and melodrama. Suguha loves her cousin but can't do annihilation about it because he loves Asuna. That'south the bitter truth. Hence, she looks upwardly to a certain someone she happens to befriend inside ALO and hopes that he'd be able to sooth her agonized heart. However, she gets trolled… badly. This, in plough, leads to more drama that's somehow supposed to be heart wrenching simply it isn't.

The remaining cast consists of 2 antagonists, both declining to make whatsoever sort of impression though the one making his debut in the 2nd arc can be a practiced comic relief at times, and a bunch of side characters that wouldn't take had made any difference fifty-fifty if they hadn't existed. The lesser line is, the characters of SAO are a half-baked lot devoid of any depth or development. They could've perhaps turned out to be interesting if they were more fleshed out but who cares nigh that as long as they entreatment to the intended target audition?

Onto the technical aspects at present.

In the department of visuals, A-one Pictures does a pretty good job. Inside the game, the vast tracts of greenery, the beautiful cities during the dark, the castles… they're all a pleasance to behold. The blitheness is also well-handled for the most office. Initially I wasn't much pleased with the character designs only they gradually grew on me, and I personally observe a few characters like Asuna, Heathcliff and Lisbeth to be very well designed.

The music is equanimous by i of the virtually renowned composers in the anime industry, Yuki Kajiura. While the soundtracks aren't bad by whatsoever means, none of them stand out much except the one that plays during combat/intense scenes. In fact, that's the only track that can be heard playing well-nigh of the fourth dimension in the unabridged show. A few other tracks, though they aptly fit the scenes they're played in, are easily forgettable. The aforementioned applies to the opening and ending themes. Cypher groundbreaking there. I'thou a fan of about all of Kajiura's works and if compared to her previous works, SAO's music is lacklustre to say the least and then much so that it's difficult to believe Kajiura is the composer to begin with.

To wrap up the review, SAO had the potential to be something skillful simply that potential goes downwardly the drain due to poorly executed plot and bland characterization. It starts off in a satisfactory manner just goes downhill thereafter. All the same, it can be an entertaining ride if one keeps their expectations low and swallows down any it has to offer without questioning annihilation. 1 of the reasons why SAO has been a letdown is the anticipation the majority had for it prior to its airing only that's justified since the light novel series from which the anime is adapted is one of the virtually popular ones out there.

[Edited on March 20, 2017]

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Source: https://myanimelist.net/anime/11757/Sword_Art_Online

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